Navigation
API > API/Plugins > API/Plugins/ContextualAnimationEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UContextualAnimNewIKTargetParams
References
| Module | ContextualAnimationEditor |
| Header | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimationEditor/Public/ContextualAnimEditorTypes.h |
| Include | #include "ContextualAnimEditorTypes.h" |
Syntax
UCLASS ()
class UContextualAnimNewIKTargetParams :
public UObject ,
public IBoneReferenceSkeletonProvider
Remarks
Object used to construct the New IK Target Widget
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | GoalName | ||
| EContextualAnimIKTargetProvider | Provider | ||
| int32 | SectionIdx | ||
| FBoneReference | SourceBone | ||
| FName | SourceRole | ||
| FBoneReference | TargetBone | ||
| FName | TargetRole |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UContextualAnimNewIKTargetParams
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const UContextualAnimSceneAsset & | |||
| int32 | |||
| USkeleton * | GetSkeleton
(
bool& bInvalidSkeletonIsError, |
||
| TArray< FString > | |||
| bool | HasValidData () |
||
| void | Reset
(
const UContextualAnimSceneAsset& InSceneAsset, |