Navigation
API > API/Plugins > API/Plugins/ContextualAnimationEditor > API/Plugins/ContextualAnimationEditor/UContextualAnimMovieSceneSequenc-
- UMovieSceneSequence::BindPossessableObject()
- UContextualAnimMovieSceneSequence::BindPossessableObject()
References
| Module | ContextualAnimationEditor |
| Header | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimationEditor/Public/ContextualAnimMovieSceneSequence.h |
| Include | #include "ContextualAnimMovieSceneSequence.h" |
| Source | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimationEditor/Private/ContextualAnimMovieSceneSequence.cpp |
virtual void BindPossessableObject
&40;
const FGuid & ObjectId,
UObject & PossessedObject,
UObject &42; Context
&41;
Remarks
Called when Sequencer has created an object binding for a possessable object
Parameters
| Name | Description |
|---|---|
| ObjectId | The guid used to map to the possessable object. Note the guid can be bound to multiple objects at once |
| PossessedObject | The runtime object which was possessed. |
| Context | Optional context required to bind the specified object (for instance, a parent spawnable object) |