Navigation
API > API/Plugins > API/Plugins/ContextualAnimation > API/Plugins/ContextualAnimation/UContextualAnimSceneActorCompone-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TransitionContextualAnimScene
(
FName SectionName |
ContextualAnimSceneActorComponent.h |
|
|
bool TransitionContextualAnimScene
(
FName SectionName, |
ContextualAnimSceneActorComponent.h | ||
bool TransitionContextualAnimScene
(
FName SectionName, |
ContextualAnimSceneActorComponent.h |
TransitionContextualAnimScene(FName)
| Name | TransitionContextualAnimScene |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h |
| Include Path | #include "ContextualAnimSceneActorComponent.h" |
| Source | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Private/ContextualAnimSceneActorComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Contextual Anim|Scene Actor Component")
bool TransitionContextualAnimScene
(
FName SectionName
)
TransitionContextualAnimScene(FName, const TArray< FContextualAnimWarpTarget > &)
| Name | TransitionContextualAnimScene |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h |
| Include Path | #include "ContextualAnimSceneActorComponent.h" |
| Source | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Private/ContextualAnimSceneActorComponent.cpp |
bool TransitionContextualAnimScene
(
FName SectionName,
const TArray < FContextualAnimWarpTarget > & ExternalWarpTargets
)
TransitionContextualAnimScene(FName, int32, const TArray< FContextualAnimWarpTarget > &)
| Name | TransitionContextualAnimScene |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h |
| Include Path | #include "ContextualAnimSceneActorComponent.h" |
| Source | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Private/ContextualAnimSceneActorComponent.cpp |
bool TransitionContextualAnimScene
(
FName SectionName,
int32 AnimSetIdx,
const TArray < FContextualAnimWarpTarget > & ExternalWarpTargets
)