Navigation
API > API/Plugins > API/Plugins/ContextualAnimation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UContextualAnimManager
References
| Module | ContextualAnimation |
| Header | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimManager.h |
| Include | #include "ContextualAnimManager.h" |
Syntax
UCLASS&40;&41;
class UContextualAnimManager :
public UObject,
public FTickableGameObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< UContextualAnimSceneInstance > > | Instances | ||
| TSet< TObjectPtr< UContextualAnimSceneActorComponent > > | SceneActorCompContainer | Container for all SceneActorComps in the world |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UContextualAnimManager
(
const FObjectInitializer& ObjectInitializer |
Functions
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| UWorld * | FTickableGameObject begin. | ||
| bool | Used to determine whether the object should be ticked in the editor. |