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API > API/Plugins > API/Plugins/ContextualAnimation
AnimNotifyState used to define areas in an animation where IK should be enable
| Name | UAnimNotifyState_IKWindow |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/AnimNotifyState_IKWindow.h |
| Include Path | #include "AnimNotifyState_IKWindow.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="IK Window"))
class UAnimNotifyState_IKWindow : public UAnimNotifyState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotifyState → UAnimNotifyState_IKWindow
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimNotifyState_IKWindow
(
const FObjectInitializer& ObjectInitializer |
AnimNotifyState_IKWindow.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnable | bool | AnimNotifyState_IKWindow.h | ||
| BlendIn | FAlphaBlend | AnimNotifyState_IKWindow.h |
|
|
| BlendOut | FAlphaBlend | AnimNotifyState_IKWindow.h |
|
|
| GoalName | FName | AnimNotifyState_IKWindow.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetNotifyName_Implementation() |
AnimNotifyState_IKWindow.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
AnimNotifyState_IKWindow.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float GetIKAlphaValue
(
const FName& GoalName, |
AnimNotifyState_IKWindow.h |