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Notify used to allow player to early out from a contextual anim. Usually used at the end of the animations to improve responsivess
| Name | UAnimNotifyState_EarlyOutContextualAnimWindow |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/AnimNotifyState_EarlyOutContextualAnimWindow.h |
| Include Path | #include "AnimNotifyState_EarlyOutContextualAnimWindow.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Early Out Contextual Anim"))
class UAnimNotifyState_EarlyOutContextualAnimWindow : public UAnimNotifyState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotifyState → UAnimNotifyState_EarlyOutContextualAnimWindow
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimNotifyState_EarlyOutContextualAnimWindow
(
const FObjectInitializer& ObjectInitializer |
AnimNotifyState_EarlyOutContextualAnimWindow.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bStopEveryone | bool | Whether to force all the actors in the interaction to exit the interaction or only us | AnimNotifyState_EarlyOutContextualAnimWindow.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetNotifyName_Implementation() |
AnimNotifyState_EarlyOutContextualAnimWindow.h |
Overridden from UAnimNotifyState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyTick
(
USkeletalMeshComponent* MeshComp, |
AnimNotifyState_EarlyOutContextualAnimWindow.h |