Navigation
API > API/Plugins > API/Plugins/ContextualAnimation
References
| Module | ContextualAnimation |
| Header | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FContextualAnimTrack
Variables
| Type | Name | Description | |
|---|---|---|---|
| FContextualAnimAlignmentTrackContainer | AlignmentData | Container for alignment tracks | |
| TObjectPtr< UAnimSequenceBase > | Animation | ||
| float | AnimMaxStartTime | ||
| int32 | AnimSetIdx | ||
| int32 | AnimTrackIdx | ||
| bool | bOptional | Whether the actor that should play this animation is optional | |
| uint8 | CustomMovementMode | ||
| FContextualAnimAlignmentTrackContainer | IKTargetData | Container for auto generate IK Target Tracks | |
| FTransform | MeshToScene | ||
| TEnumAsByte< enum EMovementMode > | MovementMode | ||
| FName | Role | ||
| int32 | SectionIdx | ||
| TArray< TObjectPtr< UContextualAnimSelectionCriterion > > | SelectionCriteria |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | DoesQuerierPassSelectionCriteria
(
const FContextualAnimSceneBindingContext& PrimaryActorData, |
||
| FTransform | GetRootTransformAtTime
(
float Time |
||
| void | GetStartAndEndTimeForWarpSection
(
int32 WarpSectionIndex, |
||
| void | GetStartAndEndTimeForWarpSection
(
const FName& WarpSectionName, |
||
| float | GetSyncTimeForWarpSection
(
int32 WarpSectionIndex |
DEPRECATED: Will go away soon. | |
| float | GetSyncTimeForWarpSection
(
const FName& WarpSectionName |
Constants
| Name | Description |
|---|---|
| EmptyTrack |