| AnimSetIdx |
int32 |
Desired set. |
ContextualAnimTypes.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Defaults"
|
| RoleToActorMap |
TMap< FName, FContextualAnimSceneBindingContext > |
Map with actors to bind to each role in the scene |
ContextualAnimTypes.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Defaults"
|
| SectionIdx |
int32 |
Desired section. If INDEX_NONE the Manager will use or find best set in the first section. |
ContextualAnimTypes.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Defaults"
|
| WarpPoints |
TArray< FContextualAnimWarpPoint > |
Precomputed warp points that could be provided when starting a scene. |
ContextualAnimTypes.h |
|