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API > API/Plugins > API/Plugins/ContextualAnimation > API/Plugins/ContextualAnimation/FContextualAnimSceneBindingConte-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ContextualAnimTypes.h | |||
FContextualAnimSceneBindingContext
(
const FTransform& InExternalTransform, |
ContextualAnimTypes.h | ||
FContextualAnimSceneBindingContext
(
AActor* InActor, |
ContextualAnimTypes.h | ||
FContextualAnimSceneBindingContext
(
AActor* InActor, |
ContextualAnimTypes.h |
FContextualAnimSceneBindingContext()
| Name | FContextualAnimSceneBindingContext |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
FContextualAnimSceneBindingContext()
FContextualAnimSceneBindingContext(const FTransform &, const TOptional< FVector > &)
| Name | FContextualAnimSceneBindingContext |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
FContextualAnimSceneBindingContext
(
const FTransform & InExternalTransform,
const TOptional < FVector > & InExternalVelocity
)
FContextualAnimSceneBindingContext(AActor *, const FGameplayTagContainer &)
| Name | FContextualAnimSceneBindingContext |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
FContextualAnimSceneBindingContext
(
AActor * InActor,
const FGameplayTagContainer & InExternalTags
)
FContextualAnimSceneBindingContext(AActor *, const TOptional< FTransform > &, const TOptional< FVector > &)
| Name | FContextualAnimSceneBindingContext |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
FContextualAnimSceneBindingContext
(
AActor * InActor,
const TOptional < FTransform > & InExternalTransform,
const TOptional < FVector > & InExternalVelocity
)