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API > API/Plugins > API/Plugins/ContextualAnimation
Stores the result of a query function @TODO: Only used by UContextualAnimSceneAsset::Query. Kept around only to do not break existing content. It will go away in the future.
| Name | FContextualAnimQueryResult |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FContextualAnimQueryResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Animation | TWeakObjectPtr< UAnimMontage > | ContextualAnimTypes.h |
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| AnimSetIdx | int32 | ContextualAnimTypes.h |
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| AnimStartTime | float | ContextualAnimTypes.h |
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| EntryTransform | FTransform | ContextualAnimTypes.h |
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| SyncTransform | FTransform | ContextualAnimTypes.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
ContextualAnimTypes.h | ||
void Reset() |
ContextualAnimTypes.h |