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Stores the parameters passed into query function @TODO: Only used by UContextualAnimSceneAsset::Query. Kept around only to do not break existing content. It will go away in the future.
| Name | FContextualAnimQueryParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimTypes.h |
| Include Path | #include "ContextualAnimTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FContextualAnimQueryParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ContextualAnimTypes.h | |||
FContextualAnimQueryParams
(
const AActor* InQuerier, |
ContextualAnimTypes.h | ||
FContextualAnimQueryParams
(
const FTransform& InQueryTransform, |
ContextualAnimTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bComplexQuery | bool | ContextualAnimTypes.h |
|
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| bFindAnimStartTime | bool | ContextualAnimTypes.h |
|
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| Querier | TWeakObjectPtr< const AActor > | ContextualAnimTypes.h |
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| QueryTransform | FTransform | ContextualAnimTypes.h |
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