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API > API/Plugins > API/Plugins/ContentBrowserAssetDataSource > API/Plugins/ContentBrowserAssetDataSource/UContentBrowserAssetDataSource
A struct used to cache some data to accelerate the compilation of the filters for the asset data source
| Name | FAssetDataSourceFilterCache |
| Type | struct |
| Header File | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
| Include Path | #include "ContentBrowserAssetDataSource.h" |
Syntax
struct FAssetDataSourceFilterCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ContentBrowserAssetDataSource.h | |||
| ContentBrowserAssetDataSource.h | |||
| ContentBrowserAssetDataSource.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAssetDataSourceFilterCache() |
ContentBrowserAssetDataSource.h |
Structs
| Name | Remarks |
|---|---|
| FCachedDataPerID |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedCompiledInternalPaths | TMap< FContentBrowserDataFilterCacheID, FCachedDataPerID > | A cache for the recursive internal paths (Possible improvement: Rework the cache into a shared cache across multiple IDs for the simple filters and a not shared cache for the more complex filters) | ContentBrowserAssetDataSource.h | |
| UContentBrowserAssetDataSource | friend | ContentBrowserAssetDataSource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearCachedData
(
const FContentBrowserDataFilterCacheIDOwner& IDOwner |
ContentBrowserAssetDataSource.h | ||
void RemoveUnusedCachedData
(
const FContentBrowserDataFilterCacheIDOwner& IDOwner, |
ContentBrowserAssetDataSource.h | ||
void Reset() |
ContentBrowserAssetDataSource.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ContentBrowserAssetDataSource.h | |||
| ContentBrowserAssetDataSource.h |