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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > UContentBrowserAssetDataSource
- UContentBrowserDataSource::EnumerateItemsMatchingFilter()
- UContentBrowserAssetDataSource::EnumerateItemsMatchingFilter()
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
Include | #include "ContentBrowserAssetDataSource.h" |
Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/ContentBrowserAssetDataSource.cpp |
virtual void EnumerateItemsMatchingFilter
&40;
const FContentBrowserDataCompiledFilter & InFilter,
TFunctionRef< bool(FContentBrowserItemData &&)> InCallback
&41;
Remarks
Enumerate items that match the given compiled filter, invoking the callback for each matching item.
This function must not block waiting on content discovery! It should use the current state as known at this point in time.
Parameters
Name | Description |
---|---|
InFilter | The compiled filter used to find matching items. |
InCallback | The function to invoke for each matching item (return true to continue enumeration). |