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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > UContentBrowserAssetDataSource
- UContentBrowserDataSource::EnumerateItemsAtPath()
- UContentBrowserAssetDataSource::EnumerateItemsAtPath()
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
Include | #include "ContentBrowserAssetDataSource.h" |
Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/ContentBrowserAssetDataSource.cpp |
virtual void EnumerateItemsAtPath
&40;
const FName InPath,
const EContentBrowserItemTypeFilter InItemTypeFilter,
TFunctionRef< bool(FContentBrowserItemData &&)> InCallback
&41;
Remarks
Enumerate items that have the given virtual path, optionally filtering by type, and invoking the callback for each matching item.
This function must not block waiting on content discovery! It should use the current state as known at this point in time.
Parameters
Name | Description |
---|---|
InPath | The virtual path to find items for. |
InItemTypeFilter | The types of items we want to find. |
InCallback | The function to invoke for each matching item (return true to continue enumeration). |