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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > UContentBrowserAssetDataSource > DoesItemPassFilter
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
Include | #include "ContentBrowserAssetDataSource.h" |
&42;param Filter The compiled filter to test with supplied by DoesItemPassFilter&40;&41;
Remarks
Call in DoesItemPassFilter() to check if a folder passes the compiled asset data filter. It is the caller's responsibility to verify EContentBrowserItemTypeFilter::IncludeFolders is set before enumerating.
Parameters
Name | Description |
---|---|
DataSource | The DataSource that DoesItemPassFilter() is being called on |
InItem | The folder item to test against the filter supplied by DoesItemPassFilter() /** Call in DoesItemPassFilter() to check if a folder passes the compiled asset data filter. It is the caller's responsibility to verify EContentBrowserItemTypeFilter::IncludeFolders is set before enumerating. |
DataSource | The DataSource that DoesItemPassFilter() is being called on |
InItem | The folder item to test against the filter supplied by DoesItemPassFilter() /** |