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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > UContentBrowserAssetDataSource
- UContentBrowserDataSource::BulkEditItems()
- UContentBrowserAssetDataSource::BulkEditItems()
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
Include | #include "ContentBrowserAssetDataSource.h" |
Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/ContentBrowserAssetDataSource.cpp |
virtual bool BulkEditItems
&40;
TArrayView< const FContentBrowserItemData > InItems
&41;
Remarks
Attempt to open the given item for editing.
The default implementation of this will call EditItem for each item. Override if you can provide a more efficient implementation. True if any items were opened for editing, false otherwise.
Parameters
Name | Description |
---|---|
InItems | The items to edit. |