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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
Include | #include "ContentBrowserAssetDataSource.h" |
Syntax
USTRUCT&40;&41;
struct FContentBrowserCompiledAssetDataFilter
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bFilterExcludesAllAssets | Asset filtering. |
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bool | bRecursivePackagePathsToExclude | |
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bool | bRecursivePackagePathsToInclude | On-demand filtering (always recursive on PathToScanOnDemand) |
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bool | bRunFolderQueryOnDemand | Folder filtering. |
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TSet< FName > | CachedSubPaths | Cached filtering. |
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TArray< FAssetData > | CustomSourceAssets | Legacy custom assets. |
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TSet< FName > | ExcludedPackagePaths | |
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FARCompiledFilter | ExclusiveFilter | |
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FARCompiledFilter | InclusiveFilter | |
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EContentBrowserItemAttributeFilter | ItemAttributeFilter | |
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FPathPermissionList | PackagePathsToExclude | |
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FPathPermissionList | PackagePathsToInclude | |
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FPathPermissionList | PathPermissionList | |
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FString | VirtualPathToScanOnDemand |