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API > API/Plugins > API/Plugins/ContentBrowserAssetDataSource > API/Plugins/ContentBrowserAssetDataSource/FAssetFolderContextMenu
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MakeContextMenu
(
UToolMenu* InMenu, |
AssetFolderContextMenu.h | ||
| Makes the context menu widget | AssetFolderContextMenu.h |
MakeContextMenu(UToolMenu *, const TArray< FString > &)
| Name | MakeContextMenu |
| Type | function |
| Header File | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/AssetFolderContextMenu.h |
| Include Path | #include "AssetFolderContextMenu.h" |
| Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/AssetFolderContextMenu.cpp |
void MakeContextMenu
(
UToolMenu * InMenu,
const TArray < FString > & InSelectedPackagePaths
)
MakeContextMenu(UToolMenu *, const TArray< FString > &, const TArray< FString > &)
Description
Makes the context menu widget
| Name | MakeContextMenu |
| Type | function |
| Header File | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/AssetFolderContextMenu.h |
| Include Path | #include "AssetFolderContextMenu.h" |
| Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/AssetFolderContextMenu.cpp |
void MakeContextMenu
(
UToolMenu * InMenu,
const TArray < FString > & InSelectedPackagePaths,
const TArray < FString > & InSelectedPackages
)
Parameters
| Name | Remarks |
|---|---|
| InMenu | The menu in which the entries will be added |
| InSelectedPackagePaths | The path of the selected folders |
| InSelectedPackages | The package names of the selected asset item. Empty if the selection is only some folder items. |