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API > API/Plugins > API/Plugins/ConsoleVariablesEditorRuntime > API/Plugins/ConsoleVariablesEditorRuntime/UConsoleVariablesAsset
References
| Module | ConsoleVariablesEditorRuntime |
| Header | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Public/ConsoleVariablesAsset.h |
| Include | #include "ConsoleVariablesAsset.h" |
| Source | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Private/ConsoleVariablesAsset.cpp |
UFUNCTION (BlueprintCallable, Category="Console Variables Asset",
Meta=(WorldContext="WorldContextObject"))
void ExecuteSavedCommands
(
UObject * WorldContextObject,
bool bOnlyIncludeChecked
) const
Remarks
Executes all saved commands in this asset, optionally only including those with a Checked checkstate in the UI.
Parameters
| Name | Description |
|---|---|
| bOnlyIncludeChecked | If true, only commands and variables with a Checked checkstate in the Console Variables Editor UI will be included. Otherwise, all will be included. |