Navigation
API > API/Plugins > API/Plugins/ConsoleVariablesEditorRuntime > API/Plugins/ConsoleVariablesEditorRuntime/UConsoleVariablesAsset
References
| Module | ConsoleVariablesEditorRuntime |
| Header | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Public/ConsoleVariablesAsset.h |
| Include | #include "ConsoleVariablesAsset.h" |
| Source | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Private/ConsoleVariablesAsset.cpp |
UFUNCTION (BlueprintCallable, Category="Console Variables Asset")
void AddOrSetConsoleObjectSavedData
(
const FConsoleVariablesEditorAssetSaveData & InData
)
Remarks
Set the value of a saved console variable if the name matches; add a new console variable to the list if a match is not found.