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API > API/Plugins > API/Plugins/ConsoleVariablesEditorRuntime > API/Plugins/ConsoleVariablesEditorRuntime/UConsoleVariablesAsset
References
| Module | ConsoleVariablesEditorRuntime |
| Header | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Public/ConsoleVariablesAsset.h |
| Include | #include "ConsoleVariablesAsset.h" |
| Source | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Private/ConsoleVariablesAsset.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Console Variables Asset"&41;
void AddOrSetConsoleObjectSavedData
&40;
const FConsoleVariablesEditorAssetSaveData & InData
&41;
Remarks
Set the value of a saved console variable if the name matches; add a new console variable to the list if a match is not found.