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API > API/Plugins > API/Plugins/ConsoleVariablesEditorRuntime
Data that will be serialized with this asset
| Name | FConsoleVariablesEditorAssetSaveData |
| Type | struct |
| Header File | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditorRuntime/Public/ConsoleVariablesAsset.h |
| Include Path | #include "ConsoleVariablesAsset.h" |
Syntax
USTRUCT (BlueprintType )
struct FConsoleVariablesEditorAssetSaveData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CheckedState | ECheckBoxState | If Undetermined, we can assume this data was not previously saved | ConsoleVariablesAsset.h | |
| CommandName | FString | ConsoleVariablesAsset.h | ||
| CommandValueAsString | FString | ConsoleVariablesAsset.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FConsoleVariablesEditorAssetSaveData& Comparator |
ConsoleVariablesAsset.h |