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API > API/Plugins > API/Plugins/ConsoleVariablesEditor
| Name | UConsoleVariablesEditorProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorProjectSettings.h |
| Include Path | #include "ConsoleVariablesEditorProjectSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig)
class UConsoleVariablesEditorProjectSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UConsoleVariablesEditorProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UConsoleVariablesEditorProjectSettings
(
const FObjectInitializer& ObjectInitializer |
ConsoleVariablesEditorProjectSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddAllChangedConsoleVariablesToCurrentPreset | bool | When variables are changed outside the Console Variables Editor, this option will add the variables to the current preset. | ConsoleVariablesEditorProjectSettings.h |
|
| ChangedConsoleVariableSkipList | TSet< FString > | If bAddAllChangedConsoleVariablesToCurrentPreset is true, this list will filter out any matching variables changed outside of the Console Variables Editor so they won't be added to the current preset. | ConsoleVariablesEditorProjectSettings.h |
|
| PresetImportMode | EConsoleVariablesEditorPresetImportMode | When importing a console variable preset, the variables | ConsoleVariablesEditorProjectSettings.h |
|
| UncheckedRowDisplayType | EConsoleVariablesEditorRowDisplayType | When a row is unchecked, its associated variable's value will be set to the value recorded when the plugin was loaded. | ConsoleVariablesEditorProjectSettings.h |
|