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API > API/Plugins > API/Plugins/ConsoleVariablesEditor > API/Plugins/ConsoleVariablesEditor/UConsoleVariablesEditorFunctionL-
References
| Module | ConsoleVariablesEditor |
| Header | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h |
| Include | #include "ConsoleVariablesEditorFunctionLibrary.h" |
| Source | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Private/ConsoleVariablesEditorFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Console Variables Editor",
Meta=(DisplayName="Set Console Variable By Name (String)"))
static bool SetConsoleVariableByName_String
(
const FString InCommandName,
const FString InValue
)
Remarks
Set a console variable value directly. Returns true if the console object exists.