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API > API/Plugins > API/Plugins/ConsoleVariablesEditor > API/Plugins/ConsoleVariablesEditor/UConsoleVariablesEditorFunctionL-
References
| Module | ConsoleVariablesEditor |
| Header | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h |
| Include | #include "ConsoleVariablesEditorFunctionLibrary.h" |
| Source | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Private/ConsoleVariablesEditorFunctionLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Console Variables Editor",
Meta&61;&40;DisplayName&61;"Set Console Variable By Name &40;String&41;"&41;&41;
static bool SetConsoleVariableByName_String
&40;
const FString InCommandName,
const FString InValue
&41;
Remarks
Set a console variable value directly. Returns true if the console object exists.