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API > API/Plugins > API/Plugins/ConsoleVariablesEditor > API/Plugins/ConsoleVariablesEditor/UConsoleVariablesEditorFunctionL-
References
| Module | ConsoleVariablesEditor |
| Header | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h |
| Include | #include "ConsoleVariablesEditorFunctionLibrary.h" |
| Source | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Private/ConsoleVariablesEditorFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Console Variables Editor")
static void LoadPresetIntoConsoleVariablesEditor
(
const UConsoleVariablesAsset * InAsset,
const EConsoleVariablesEditorPresetImportMode InImportMode
)
Remarks
Loads the given asset in the Console Variables Editor and sets all its variable values.