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API > API/Plugins > API/Plugins/ConsoleVariablesEditor > API/Plugins/ConsoleVariablesEditor/UConsoleVariablesEditorFunctionL-
References
| Module | ConsoleVariablesEditor |
| Header | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h |
| Include | #include "ConsoleVariablesEditorFunctionLibrary.h" |
| Source | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Private/ConsoleVariablesEditorFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Console Variables Editor")
static bool AddValidatedCommandToCurrentPreset
(
const FString NewCommand
)
Remarks
Adds a validated command to the current preset with its current value. The Asset will not be automatically saved. true if successful.