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API > API/Plugins > API/Plugins/ConsoleVariablesEditor > API/Plugins/ConsoleVariablesEditor/UConsoleVariablesEditorFunctionL-
References
| Module | ConsoleVariablesEditor |
| Header | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorFunctionLibrary.h |
| Include | #include "ConsoleVariablesEditorFunctionLibrary.h" |
| Source | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Private/ConsoleVariablesEditorFunctionLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Console Variables Editor"&41;
static bool AddValidatedCommandToCurrentPreset
&40;
const FString NewCommand
&41;
Remarks
Adds a validated command to the current preset with its current value. The Asset will not be automatically saved. true if successful.