Navigation
API > API/Plugins > API/Plugins/ConsoleVariablesEditor
Inheritance Hierarchy
- IModuleInterface
- FGCObject
- FConsoleVariablesEditorModule
References
| Module | ConsoleVariablesEditor |
| Header | /Engine/Plugins/Editor/ConsoleVariablesEditor/Source/ConsoleVariablesEditor/Public/ConsoleVariablesEditorModule.h |
| Include | #include "ConsoleVariablesEditorModule.h" |
Syntax
class FConsoleVariablesEditorModule :
public IModuleInterface ,
public FGCObject
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddConsoleObjectCommandInfoToMainReference
(
TSharedRef< FConsoleVariablesEditorCommandInfo > InCommandInfo |
||
| TWeakPtr< FConsoleVariablesEditorCommandInfo > | FindCommandInfoByName
(
const FString& NameToSearch, |
Find a tracked console variable by the command string with optional case sensitivity. | |
| TArray< TWeakPtr< FConsoleVariablesEditorCommandInfo > > | FindCommandInfosMatchingTokens
(
const TArray< FString >& InTokens, |
Find all tracked console variables matching a specific search query with optional case sensitivity. | |
| FConsoleVariablesEditorModule & | Get () |
||
| TObjectPtr< UConsoleVariablesAsset > | |||
| TObjectPtr< UConsoleVariablesAsset > | |||
| void | OnConsoleVariableChanged
(
FConsoleVariablesEditorCommandInfo& CommandInfo, |
||
| void | OnRemoteCvarChanged
(
ERemoteCVarChangeType InChangeType, |
||
| void | OpenConsoleVariablesDialogWithAssetSelected
(
const FAssetData& InAssetData, |
||
| void | OpenConsoleVariablesDialogWithPreset
(
const TObjectPtr< UConsoleVariablesAsset > Preset |
||
| bool | PopulateGlobalSearchAssetWithVariablesMatchingTokens
(
const TArray< FString >& InTokens |
Fills Global Search Asset's Saved Commands with variables matching the specified query. | |
| void | Find all console variables and cache their startup values | ||
| void | RebuildList
(
const FString InConsoleCommandToScrollTo, |
Regenerate the list items and refresh the list. Call when adding or removing variables. | |
| void | RefreshList () |
Refresh filters and sorting. | |
| void | SavePreset () |
||
| void | SavePresetAs () |
||
| void | SaveSpecificPreset
(
const TObjectPtr< UConsoleVariablesAsset > Preset |
||
| void | SaveSpecificPresetAs
(
const TObjectPtr< UConsoleVariablesAsset > Preset |
||
| void | SendMultiUserConsoleVariableChange
(
ERemoteCVarChangeType InChangeType, |
||
| void | UpdatePresetValuesForSave
(
TObjectPtr< UConsoleVariablesAsset > InAsset |
||
| FReply | ValidateConsoleInputAndAddToCurrentPreset
(
const FText& CommittedText |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module has been unloaded | ||
| void | Called before the module is unloaded, right before the module object is destroyed. | ||
| void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |
Overridden from FGCObject
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. | |
| FString | Overload this method to report a name for your referencer |
Constants
| Name | Description |
|---|---|
| ConsoleVariablesToolkitPanelTabId |