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Unreal Engine C++ API Reference > Plugins > ConcertTransport > IdentifierTable
References
Module | ConcertTransport |
Header | /Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertTransport/Public/IdentifierTable/ConcertIdentifierTable.h |
Include | #include "IdentifierTable/ConcertIdentifierTable.h" |
Syntax
class FConcertLocalIdentifierTable
Remarks
Cache of identifiers (currently names) that have been serialized locally and should be sent along with the serialized data
Constructors
Type | Name | Description | |
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FConcertLocalIdentifierTable
(
const FConcertLocalIdentifierState& InState |
Functions
Type | Name | Description | |
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void | GetState
(
FConcertLocalIdentifierState& OutState |
Get the state of this identifier table. |
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bool | HasMappings () |
Does this table have any mappings in it? |
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bool | HasName
(
const int32 InIndex |
Is the given identifier index mapped? |
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bool | Is the given name mapped? | |
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int32 | Map the given name to its identifier index. | |
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void | SetState
(
const FConcertLocalIdentifierState& InState |
Set the state of this identifier table. |
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bool | Unmap the given name from its identifier index (or NAME_None). |
Constants
Name | Description |
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ForceFNameTableIndex | Constant used to force names to serialize as their FName table index value (non-portable!) |