Navigation
Unreal Engine C++ API Reference > Plugins > ConcertTransport
Inheritance Hierarchy
- FConcertMessageData
- FConcertEventData
- FConcertEndpointDiscoveryEvent
- FConcertReliableHandshakeData
References
Module | ConcertTransport |
Header | /Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertTransport/Public/ConcertTransportMessages.h |
Include | #include "ConcertTransportMessages.h" |
Syntax
USTRUCT&40;&41;
struct FConcertReliableHandshakeData : public FConcertEndpointDiscoveryEvent
Remarks
Handshake used to negotiate a reliable channel between endpoints (also uses the ReliableChannelId from the base message)
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
int64 | EndpointTimeoutTick | It's a timespan encoded in ticks. |
![]() ![]() |
EConcertReliableHandshakeState | HandshakeState | State of the handshake |
![]() ![]() ![]() ![]() |
uint16 | NextMessageIndex | The next message index that the remote endpoint is going to send |
![]() ![]() ![]() ![]() |
uint16 | ReliableChannelId | Channel ID we're going to send reliable messages of |