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Handshake used to negotiate a reliable channel between endpoints (also uses the ReliableChannelId from the base message)
| Name | FConcertReliableHandshakeData |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertTransport/Public/ConcertTransportMessages.h |
| Include Path | #include "ConcertTransportMessages.h" |
Syntax
USTRUCT ()
struct FConcertReliableHandshakeData : public FConcertEndpointDiscoveryEvent
Inheritance Hierarchy
- FConcertMessageData → FConcertEventData → FConcertEndpointDiscoveryEvent → FConcertReliableHandshakeData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndpointTimeoutTick | int64 | It's a timespan encoded in ticks. | ConcertTransportMessages.h |
|
| HandshakeState | EConcertReliableHandshakeState | State of the handshake | ConcertTransportMessages.h | |
| NextMessageIndex | uint16 | The next message index that the remote endpoint is going to send | ConcertTransportMessages.h |
|
| ReliableChannelId | uint16 | Channel ID we're going to send reliable messages of | ConcertTransportMessages.h |
|