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Unreal Engine C++ API Reference > Plugins > ConcertSyncServer
References
Module | ConcertSyncServer |
Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncServer/Source/ConcertSyncServer/Public/ConcertSyncServerLoopInitArgs.h |
Include | #include "ConcertSyncServerLoopInitArgs.h" |
Syntax
struct FConcertSyncServerLoopInitArgs
Variables
Type | Name | Description | |
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bool | bShowConsole | Whether the service should show the log console. |
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TSharedPtr< IConcertFileSharingService > | FileSharingService | The optional file sharing server to exchange large files. Can be null. |
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TFunction< const UConcertServerConfig *()> | GetServerConfigFunc | Function to get the server settings object to configure the server with with, or unbound to parse the default settings |
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int32 | IdealFramerate | Framerate that the main loop should try to Tick at |
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FMultiUserServerInitServerEvent | PostInitServerLoop | Called while initilializing Multi User server loop. |
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FMultiUserServerLoopInitEvent | PreInitServerLoop | Called before Multi User Server is initialized: no modules have yet been loaded. |
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FConcertSessionFilter | ServiceAutoArchiveSessionFilter | The session filter to apply when auto-archiving sessions on this server |
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FString | ServiceFriendlyName | Friendly name to use for this service (when showing it to a user in log messages, etc) |
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FString | ServiceRole | The role that this server will perform (eg, MultiUser, DisasterRecovery, etc) |
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EConcertSyncSessionFlags | SessionFlags | Flags controlling what features are enabled for sessions within this server |
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FMultiUserServerLoopTickEvent | TickPostGameThread | Called after the game thread's tick and before FTSTicker::GetCoreTicker. |