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TArray< TFieldPath< FProperty > > |
AllowedTransientProperties |
Array of transient class properties that we should send transaction updates for even if usually filtered out. |
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bool |
bIncludeAnnotationObjectChanges |
Should we include object changes that have been generated via a transaction annotation (where possible), or should we send the entire transaction annotation blob instead. |
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bool |
bInteractiveHotReload |
Should we ask before hot-reloading changed packages? If disabled we will clobber any local changes when reloading packages. |
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bool |
bShowPresenceInPIE |
Should we show presence when in PIE? |
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TArray< TFieldPath< FProperty > > |
ExcludedProperties |
Array of class properties that we should filtered out. |
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TArray< FName > |
ExcludedPropertyTypes |
Array of property types that we should filtered out. |
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TArray< FPackageClassFilter > |
ExcludePackageClassFilters |
Array of package class filter. |
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TArray< FTransactionClassFilter > |
ExcludeTransactionClassFilters |
Array of additional Transaction class filter. |
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TArray< FTransactionClassFilter > |
IncludeObjectClassFilters |
Array of Transaction class filter. |
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EShowPresenceInGame |
ShowPresenceInGame |
Should we show presence when we are in game mode when running the editor. |
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float |
SnapshotTransactionsPerSecond |
Number of snapshot transactions (eg, moving an object or dragging a slider) that should be sent per-second to other clients. |