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Holds information that is used to rebuilding mute state.
| Name | IMuteStateGroundTruth |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/MuteUtils.h |
| Include Path | #include "Replication/MuteUtils.h" |
Syntax
class IMuteStateGroundTruth
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMuteStateGroundTruth() |
Replication/MuteUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< FConcertReplication_ObjectMuteSetting > GetExplicitSetting
(
const FSoftObjectPath& Object |
Replication/MuteUtils.h | ||
EMuteState GetMuteState
(
const FSoftObjectPath& Object |
Replication/MuteUtils.h | ||
bool IsObjectKnown
(
const FSoftObjectPath& Object |
Checks whether an object is known.Only known objects can be muted on the server. | Replication/MuteUtils.h |