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API > API/Plugins > API/Plugins/ConcertSyncCore > API/Plugins/ConcertSyncCore/FSyncControlState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Replication/SyncControlState.h | |||
FSyncControlState
(
TSet< FConcertObjectInStreamID >&& AllowedObjects |
Not explicit to make it useful to use. | Replication/SyncControlState.h | |
FSyncControlState
(
const TSet< FConcertObjectInStreamID >& AllowedObjects |
Replication/SyncControlState.h |
FSyncControlState()
| Name | FSyncControlState |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/SyncControlState.h |
| Include Path | #include "Replication/SyncControlState.h" |
FSyncControlState()
FSyncControlState(TSet< FConcertObjectInStreamID > &&)
Description
Not explicit to make it useful to use.
| Name | FSyncControlState |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/SyncControlState.h |
| Include Path | #include "Replication/SyncControlState.h" |
FSyncControlState
(
TSet< FConcertObjectInStreamID > && AllowedObjects
)
FSyncControlState(const TSet< FConcertObjectInStreamID > &)
| Name | FSyncControlState |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/SyncControlState.h |
| Include Path | #include "Replication/SyncControlState.h" |
FSyncControlState
(
const TSet< FConcertObjectInStreamID > & AllowedObjects
)