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API > API/Plugins > API/Plugins/ConcertSyncCore > API/Plugins/ConcertSyncCore/FSyncControlState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyOrRevertMuteResponse
(
const FPredictedObjectRemoval& ObjectsRemovedInRequest, |
Replication/SyncControlState.h | ||
void ApplyOrRevertMuteResponse
(
const FPredictedObjectRemoval& ObjectsRemovedInRequest, |
Looks at the response: | Replication/SyncControlState.h |
ApplyOrRevertMuteResponse(const FPredictedObjectRemoval &, const FConcertReplication_ChangeMuteState_Response &)
| Name | ApplyOrRevertMuteResponse |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/SyncControlState.h |
| Include Path | #include "Replication/SyncControlState.h" |
void ApplyOrRevertMuteResponse
(
const FPredictedObjectRemoval & ObjectsRemovedInRequest,
const FConcertReplication_ChangeMuteState_Response & Response
)
ApplyOrRevertMuteResponse(const FPredictedObjectRemoval &, const FConcertReplication_ChangeMuteState_Response &, TOnAllowed &&)
Description
Looks at the response:
- if the change failed, reverts the predictively removed sync control
- if the change succeeded, appends the contained sync control
| Name | ApplyOrRevertMuteResponse |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/SyncControlState.h |
| Include Path | #include "Replication/SyncControlState.h" |
template<CObjectInStreamInvocable TOnAllowed>
void ApplyOrRevertMuteResponse
(
const FPredictedObjectRemoval & ObjectsRemovedInRequest,
const FConcertReplication_ChangeMuteState_Response & Response,
TOnAllowed && OnAllowed
)