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API > API/Plugins > API/Plugins/ConcertSyncCore > API/Plugins/ConcertSyncCore/FSyncControlState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendChanges
(
const FConcertReplication_ChangeSyncControl& Event |
Replication/SyncControlState.h | ||
void AppendChanges
(
const FConcertReplication_ChangeSyncControl& Event, |
Combines past state with an incoming sync control event. | Replication/SyncControlState.h |
AppendChanges(const FConcertReplication_ChangeSyncControl &)
| Name | AppendChanges |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/SyncControlState.h |
| Include Path | #include "Replication/SyncControlState.h" |
void AppendChanges
(
const FConcertReplication_ChangeSyncControl & Event
)
AppendChanges(const FConcertReplication_ChangeSyncControl &, TOnAllowed &&, TOnDisallowed &&)
Description
Combines past state with an incoming sync control event.
| Name | AppendChanges |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/SyncControlState.h |
| Include Path | #include "Replication/SyncControlState.h" |
template<CObjectInStreamInvocable TOnAllowed, CObjectInStreamInvocable TOnDisallowed>
void AppendChanges
(
const FConcertReplication_ChangeSyncControl & Event,
TOnAllowed && OnAllowed,
TOnDisallowed && OnDisallowed
)