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API > API/Plugins > API/Plugins/ConcertSyncCore
| Name | FResetValueOptions |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSyncArchives.h |
| Include Path | #include "ConcertSyncArchives.h" |
Syntax
struct FResetValueOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeEditorOnlyData | bool | True if we should also reset editor-only properties. | ConcertSyncArchives.h | |
| bIsDuplicate | bool | True when Object is considered a duplicate of Template (eg, two instances with the same archetype, where we want to make Object the same as Template). | ConcertSyncArchives.h | |
| bSaveGameOnly | bool | True to only consider things marked CPF_SaveGame. | ConcertSyncArchives.h | |
| ObjectsToSkip | TSet< FSoftObjectPath > | Set of objects that should have their references skipped when resetting values. | ConcertSyncArchives.h | |
| ShouldSkipObjectReference | TFunction< bool(const FArchive &Ar, const FSoftObjectPath &OldValue, const FSoftObjectPath &NewValue)> | Filter used to decide whether the given property reference should be skipped when resetting values. | ConcertSyncArchives.h | |
| ShouldSkipProperty | TFunction< bool(const FArchive &Ar, const FProperty *Property)> | Filter used to decide whether the given property should be skipped when resetting values. | ConcertSyncArchives.h |