| bIncludeEditorOnlyData |
bool |
True if we should also reset editor-only properties. |
ConcertSyncArchives.h |
|
| bIsDuplicate |
bool |
True when Object is considered a duplicate of Template (eg, two instances with the same archetype, where we want to make Object the same as Template). |
ConcertSyncArchives.h |
|
| bSaveGameOnly |
bool |
True to only consider things marked CPF_SaveGame. |
ConcertSyncArchives.h |
|
| ObjectsToSkip |
TSet< FSoftObjectPath > |
Set of objects that should have their references skipped when resetting values. |
ConcertSyncArchives.h |
|
| ShouldSkipObjectReference |
TFunction< bool(const FArchive &Ar, const FSoftObjectPath &OldValue, const FSoftObjectPath &NewValue)> |
Filter used to decide whether the given property reference should be skipped when resetting values. |
ConcertSyncArchives.h |
|
| ShouldSkipProperty |
TFunction< bool(const FArchive &Ar, const FProperty *Property)> |
Filter used to decide whether the given property should be skipped when resetting values. |
ConcertSyncArchives.h |
|