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Sends object data to a specific endpoint ID.
| Name | FObjectReplicationSender |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Processing/ObjectReplicationSender.h |
| Include Path | #include "Replication/Processing/ObjectReplicationSender.h" |
Syntax
class FObjectReplicationSender : public UE::ConcertSyncCore::FObjectReplicationProcessor
Inheritance Hierarchy
- FObjectReplicationProcessor → FObjectReplicationSender
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectReplicationSender
(
const FGuid& TargetEndpointId, |
Replication/Processing/ObjectReplicationSender.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventToSend | FConcertReplication_BatchReplicationEvent | This event is filled in ProcessObjects and finally sent to TargetEndpointId. | Replication/Processing/ObjectReplicationSender.h | |
| Session | IConcertSession & | The session through which replication messages are sent. | Replication/Processing/ObjectReplicationSender.h | |
| TargetEndpointId | const FGuid | The endpoint data will be sent to | Replication/Processing/ObjectReplicationSender.h |
Functions
Public
Overridden from FObjectReplicationProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessObjects
(
const FProcessObjectsParams& Params |
Replication/Processing/ObjectReplicationSender.h |
Protected
Overridden from FObjectReplicationProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessObject
(
const FObjectProcessArgs& Args |
Processes the object. | Replication/Processing/ObjectReplicationSender.h |