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Util to handle remapping objects within the source world to be the equivalent objects in the destination world
| Name | FConcertSyncWorldRemapper |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSyncArchives.h |
| Include Path | #include "ConcertSyncArchives.h" |
Syntax
class FConcertSyncWorldRemapper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ConcertSyncArchives.h | |||
FConcertSyncWorldRemapper
(
FString InSourceWorldPathName, |
ConcertSyncArchives.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectPathBelongsToWorldDelegate | FConcertSyncObjectPathBelongsToWorld | ConcertSyncArchives.h | ||
| RemapDelegate | FConcertSyncRemapObjectPath | ConcertSyncArchives.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DestWorldPathName | FString | ConcertSyncArchives.h | ||
| SourceWorldPathName | FString | ConcertSyncArchives.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasMapping() |
ConcertSyncArchives.h | ||
bool ObjectBelongsToWorld
(
const FString& InObjectPathName |
ConcertSyncArchives.h | ||
FString RemapObjectPathName
(
const FString& InObjectPathName |
ConcertSyncArchives.h |