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API > API/Plugins > API/Plugins/ConcertSyncCore
| Name | FConcertSequencerState |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSequencerMessages.h |
| Include Path | #include "ConcertSequencerMessages.h" |
Syntax
USTRUCT ()
struct FConcertSequencerState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConcertSequencerState() |
ConcertSequencerMessages.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLoopMode | bool | Indicate if we are currently looping | ConcertSequencerMessages.h | |
| PlaybackRange | FFrameNumberRange | ConcertSequencerMessages.h | ||
| PlaybackSpeed | float | The current playback speed | ConcertSequencerMessages.h | |
| PlayerStatus | EConcertMovieScenePlayerStatus | The current status of the sequencer player | ConcertSequencerMessages.h | |
| SequenceObjectPath | FString | The full path name to the root sequence that is open on the sequencer | ConcertSequencerMessages.h | |
| TakeData | FConcertByteArray | In the case that the SequenceObjectPath points to a take preset, we capture the preset data into a payload that can be applied to take that we are going to open. | ConcertSequencerMessages.h | |
| Time | FQualifiedFrameTime | The time that the sequence is at | ConcertSequencerMessages.h |