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Event indicating one or more sequences have been added or removed from the set of sequences to keep preloaded for quick dynamic instantiation.
Can be sent by clients as a request to add or remove their references.
Can also be received from the server in response to changes to the active set, or as an initial snapshot of the complete set when joining a session.
| Name | FConcertSequencerPreloadRequest |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSequencerMessages.h |
| Include Path | #include "ConcertSequencerMessages.h" |
Syntax
USTRUCT ()
struct FConcertSequencerPreloadRequest
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldBePreloaded | bool | True if being added to the preload set, false if being removed. | ConcertSequencerMessages.h | |
| SequenceObjectPaths | TArray< FTopLevelAssetPath > | The list of full paths to affected sequences. | ConcertSequencerMessages.h |