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Sent as an event by server with preload status of one or more clients.
| Name | FConcertSequencerPreloadClientStatusMap |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSequencerMessages.h |
| Include Path | #include "ConcertSequencerMessages.h" |
Syntax
USTRUCT ()
struct FConcertSequencerPreloadClientStatusMap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClientEndpoints | TMap< FGuid, FConcertSequencerPreloadAssetStatusMap > | ConcertSequencerMessages.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Remove
(
const FTopLevelAssetPath& Sequence |
Clear all clients' references to a specified asset. | ConcertSequencerMessages.h | |
void UpdateFrom
(
const FGuid& Client, |
Merge (add or replace) statuses for a specified client into this object. | ConcertSequencerMessages.h |