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Unreal Engine C++ API Reference > Plugins > ConcertSyncCore > FConcertSequencerOpenEvent
Syntax
UPROPERTY&40;&41;
FConcertByteArray TakeData
Remarks
In the case that the SequenceObjectPath points to a take preset, we capture the preset data into a payload that can be applied to take that we are going to open. We store it in the state so that we can play it back when new users join.