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Contains multiple objects to be replicated. Sent from
- Authoritative client to server
- Server to clients. Every event may be customized for each client (clients can choose to ignore object updates).
TODO DP UE-193261: This should be split up into FConcertBatchReplicationEvent_ToServer and FConcertBatchReplicationEvent_ToClient; clients do not need FConcertStreamReplicationEvent::StreamId.
| Name | FConcertReplication_BatchReplicationEvent |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Messages/ObjectReplication.h |
| Include Path | #include "Replication/Messages/ObjectReplication.h" |
Syntax
USTRUCT ()
struct FConcertReplication_BatchReplicationEvent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Streams | TArray< FConcertReplication_StreamReplicationEvent > | The objects replicated by this event | Replication/Messages/ObjectReplication.h |