Navigation
API > API/Plugins > API/Plugins/ConcertSyncCore
Specifies replication frequency settings for a single object.
| Name | FConcertObjectReplicationSettings |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/Replication/Data/ReplicationFrequencySettings.h |
| Include Path | #include "Replication/Data/ReplicationFrequencySettings.h" |
Syntax
USTRUCT ()
struct FConcertObjectReplicationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReplicationMode | EConcertObjectReplicationMode | Controls how often this object should be replicated. | Replication/Data/ReplicationFrequencySettings.h |
|
| ReplicationRate | uint8 | How often per second the object is supposed to be replicated per second. | Replication/Data/ReplicationFrequencySettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::ConcertSyncCore::ECanProcessObject CanProcessObject
(
const double LastTimeProcessed, |
Whether an object with this config can be replicated given the current time and the time it was last replicated. | Replication/Data/ReplicationFrequencySettings.h | |
double GetUpdateIntervalInSeconds() |
Gets the time to wait between frames replicating an object with this config. | Replication/Data/ReplicationFrequencySettings.h | |
bool IsValid() |
Replication/Data/ReplicationFrequencySettings.h |