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API > API/Plugins > API/Plugins/ConcertSyncClient > API/Plugins/ConcertSyncClient/Replication > API/Plugins/ConcertSyncClient/Replication/IConcertClientReplicationManager
References
| Module | ConcertSyncClient |
| Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/Replication/IConcertClientReplicationManager.h |
| Include | #include "Replication/IConcertClientReplicationManager.h" |
TFuture < UE::ConcertSyncClient::Replication::FJoinReplicatedSessionResult > JoinReplicationSession
(
UE::ConcertSyncClient::Replication::FJoinReplicatedSessionArgs Args
)
Remarks
Joins a replication session. Subsequent calls to JoinReplicationSession will fail until either the resulting TFuture returns or LeaveReplicationSession is called.
This future can finish on any thread (e.g. when message endpoint times out); usually it finishes on the game thread.