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Unreal Engine C++ API Reference > Plugins > ConcertSyncClient > IConcertClientWorkspace
References
Module | ConcertSyncClient |
Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertClientWorkspace.h |
Include | #include "IConcertClientWorkspace.h" |
TFuture< FConcertResourceLockResponse > UnlockResources
&40;
TArray< FName > InResourceName
&41;
Remarks
Attempt to unlock the given resource.
Passing force will always clear, even if currently locked by another endpoint. True if the resource was unlocked, false otherwise.